If you are using the v4 support library in your project (which is also included with the latest v7 appcompat library), you can simply We list three possible approaches below: (1) The support library approach This means that you cannot call it directly if you want to support earlier versions of Android.Ĭall the method on Honeycomb or later. The setLayerType() method was only added in API 11 (Honeycomb). Unfortunately there is one little problem with this solution. Picture p = svg.renderToPicture(canvas.getWidth(), canvas.getHeight()) To switch the view back to software rendering, use the tLayerType() method. Supplied SVGImageView class in your layouts, then this is done for you. The solution is to disable hardware acceleration for the View into which you are drawing the SVG. One of the methods thatįor more information on which methods are not supported, see the Unsupported Drawing Operations section of the Unfortunately the hardware accelerated graphics pipeline does not support all of the drawing methods provided by Canvas. If the device you are testing on has Ice Cream Sandwich or later (API 14+), then hardware acceleration of the 2D rendering pipeline is enabled by default. My SVG doesn't render if I try to do Canvas.drawPicture() on the Picture returned by SVG.renderToPicture() ScaleType.CENTER and ScaleType.FIT_XY do not work when using an ImageView or SVGImageView.My document used to scale okay prior to version 1.2.0, but doesn't now.My document has a viewBox, but it is still not scaling.My SVG won't scale to fit the canvas or my ImageView.The element doesn't work on some versions of Android.My SVG doesn't render if I try to do canvas.drawPicture() on the Picture returned by SVG.renderToPicture().Frequently Asked Questions Rendering issues
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